AI Insights · Timothy · July 2024
Top 5 Superhero Games on Android in Guatemala: Q2 2024 Performance
Discover the performance trends of the top 5 superhero games on Android in Guatemala during Q2 2024, including insights on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 superhero games on Android in Guatemala showcased varying performance trends in terms of downloads, revenue, and weekly active users. Here's a detailed look at how each game fared.
Spider Fighting: Hero Game from Zego Studio saw a peak in downloads during mid-April with 12.6K, gradually declining to a steady rate around 6.5K by the end of June. Weekly active users experienced a steady increase, starting from 24.6K at the beginning of April and reaching 32.8K by the end of June. Revenue remained minimal throughout the quarter, with only a slight increase to $32 in the last week of June.
Swing Hero: Superhero Fight by Bravestars Publishing maintained a consistent download rate, peaking at 3.1K in late April and stabilizing around 2.3K towards the end of the quarter. Weekly active users showed a positive trend, starting from 17K at the beginning of April and rising to 23K by the end of June. No revenue was recorded for this game during the quarter.
GT Moto Stunt 3D: Driving Game also from Zego Studio, experienced a varied download pattern, with a peak of 3.3K in mid-May and a decline to 1.9K by late June. Active user numbers showed a general upward trend, reaching its highest at 16.9K in mid-May before stabilizing around 14.5K by the end of June. This game did not generate any revenue during the quarter.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. had fluctuating download numbers, peaking at 4.7K in the first week of April and dropping to 1.7K by the end of June. Its weekly active users showed a similar pattern, starting at 9.7K in early April and ending at 7.3K in late June. Revenue varied throughout the quarter, with the highest at $61 in mid-May and a low of $3 in early June.
Spider Fighter 2 by Starplay DMCC showed a steady increase in downloads, starting from 1.5K in early April and reaching 2.4K by the end of June. Weekly active users remained relatively stable, beginning at 15.9K in early April and climbing to 18K by late June. This game did not report any revenue during the quarter.
These insights are based on data from Sensor Tower. For more comprehensive analyses and trends, visit Sensor Tower’s platform.